10 Films That Revolutionized Computer Graphics #2 | MG SILVERSTAR SIBI VINNARASAN
  • 10 Films That Revolutionized Computer Graphics #2

    10 Films That Revolutionized Computer Graphics
    #2 - The Star Wars Prequels to Avatar

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             Overall, it was a lot harder to narrow this second half down to five films, and I think there are only three in this section that absolutely couldn't be argued against: The Lord of the Rings, The Matrix, and Avatar. Those films stand on a level with Terminator 2 and Toy Story in terms of both influence and innovation, and in no circumstance could they have been left off.

                 The hardest film not to include was Pirates of the Caribbean 2, because to this day Davy Jones is one of the single greatest 3D characters ever to appear in a live action film.  Ultimately however, Pirates' greatest achievement is something that The Lord of the Rings had done years earlier and every bit as well—therefore Dead Man's Chest was omitted in favor of Benjamin Button

    6. The Star Wars Prequels (1999, 2002, 2005):
                 Quite possibly the most anticipated movies of all time, and undoubtedly some of the most polarizing.  No matter who you were you wanted to like the prequels, because heck, it's Star Wars after all!  But there were things you just couldn't ignore stiff acting, clumsy scripts, and a certain character we won't name.
                This isn't a film review however, and I own the art books for each of the three prequel installments.  Simply put, they're one of the most awe inspiring collections of concept art I've ever seen one look at the drawings, paintings, and pure imagination on display in those volumes, and it's immediately clear that any shortcomings the trilogy might have suffered had nothing to do with the artists who designed the films.

                  And ILM, bless their souls, had the chutzpa to digitize it all and bring it to screen.  If the stunning vistas of Tatooine, Naboo, and Coruscant look good in a 12 by 8 hardcover, they were revelatory when you saw them on a 70 foot screen.  The Phantom Menace is the first movie that used computer graphics pervasively for set extension and replacement approximately 90% of the film's shots used CG in some way, and there are over 60 digital characters in the film. 

               Attack of the Clones upped the ante with a spectacular space battle and some of the most stylistically diverse digital environments ever seen.  That film in particular has been criticized for having more style than substance. But it did have style.

    Firsts: First extensive use of computer graphics for environment replacement the first of the "digital backlot" films. Menace raised the bar significantly for the number of 3D effects shots in a single film.
    Paved the way for: Sky Captain and the World of Tomorrow (2004), I, Robot (2004), Sin City (2005)
                Of course, none of this was good enough to earn Episode I 1999's Oscar for visual effects.  That honor went to: Photo Shop: Register www.shiksha.com/Photo+Shop+TrainingFind Top Training Academy in India. Get info on Courses,Admission,Fees.

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    7. The Matrix (1999):
                  Although we've been witnessing The Matrix's influence for over ten years now, when this movie came out its cinematography was something nobody had seen or done ever before.  The Matrix grabbed the world's attention with some of the most remarkable action sequences ever put to celluloid, as Keanu Reeves' Neo defied time, gravity, and the very fabric of reality.
                  The key sequences in The Matrix were filmed with a circular array of cameras, which allowed the "bullet-time" camera panning that took the world by storm.  Computer aided interpolation was used to fill in gaps, and because cameras were visible in most shots, backgrounds were populated with 3D models.  In a CGSociety & 3D World poll that featured input from over 6,000 industry professionals, The Matrix ranked as the number one 3D effects film of all time (Jurassic Park was second).

               One final note, and something oft overlooked:  The Matrix VFX team was incredibly efficient considering how groundbreaking their work was.  Compared to some of the mega-budget blockbusters on this list (a few costing upwards of $200M), The Matrix was completed for a relatively cheap $62 million.  Of course, District 9 takes the cake for frugality, costing only $30M 2009 dollars and looking better than many films that cost five time that how about a round of applause for Image Engine.

    Firsts: The original bullet-time, a tour de force of camera tracking, 3D projection, set replacement, and high speed photography.
    Paved the way for: The One (2001), 300 (2006), G.I. Joe (2009).

    8. The Lord of the Rings Trilogy (2001 - 2003):
                One of the most accomplished and beloved trilogies of all time, Peter Jackson's interpretation of Tolkien's masterpiece absolutely dominated the Academy Award for Visual Effects in the early 2000s, taking home the high honor three years in a row from 2001 to 2003.
                 The films are gorgeous, a thrilling testament to what can be accomplished when ambition crosses paths with talent and vision.  They also played a pivotal role in two of the most important advancements in visual effects to come out of the early 2000s.

               The first, and most iconic is the unprecedented motion capture system used to bring the fully computer generated Gollum to screen. Played by Andy Serkis, Gollum is WETA digital's crown achievement and stands to this day as one of the most lifelike performances ever put forth by a digital character.

                   The second masterstroke was a little piece of software called MASSIVE (Multiple Agent Simulation System in Virtual Environment). The software enabled thousands of digital characters to act and react independently to the characters around them, providing the underlying framework for the enormous battle sequences Jackson used to cap off his second two films. MASSIVE has been used in over 20 films since the trilogy ended, including 300, Happy Feet, and most recently Avatar.

    Firsts: First use of MASSIVE crowd simulation for battle scenes, most advanced performance capture work up to that date.
    Paved the way for: Pirates of the Caribbean: Dead Man's Chest (2006), the 20 films that've licensed MASSIVE.

    9. The Curious Case of Benjamin Button (2008):
                     Benjamin Button might end up being one of the more contentious films on this list, because when you think of typical effects films a David Fincher fantasy-drama doesn't immediately spring to mind.  Indeed, there are probably films I could have chosen instead of this one that are more outwardly impressive one of the Pirates of the Caribbean movies, or Transformers (for the staggering complexity of the robot models).
                    The reason I chose Button is because it succeeded where so many have tried and failed photorealistic facial animation.  Most attempts at photorealistic human characters prior to Benjamin Button were relatively impressive for their day, but ultimately plagued by a phenomenon known as the uncanny valley.  Previous tries, like Final Fantasy, Beowulf, and The Polar Express were "off" just enough to be creepy.

                     But as they have so many times in the past, Digital Domain got it right with Benjamin Button.  A huge majority of Brad Pitt's facial shots in the film employ some sort of digital manipulation, and most shots containing the digitally aged Pitt feature a fully computer generated head replacement. A technical triumph subtle, but groundbreaking.

    Firsts: Broke new ground in photorealistic facial animation, 3D scanning, and performance capture.  Probably the first feature film to look the uncanny valley in its metaphorical face and say, "not today."
    Paved the way for: To my knowledge these techniques haven't been duplicated since ButtonCaptain America springs to mind, but their technical workflow was actually quite dissimilar.

    10. Avatar (2009):
                    The final entry on our list is also James Cameron's third to make the cut.  Avatar is notable for many things, not the least of which was it's utterly inconceivable box office totals.  But years down the road when all the records have been broken, Avatar will be remembered for its complex world-building and its status as the film that brought stereoscopic 3D to the forefront.
                    Avatar may have been relatively derivative in its storytelling it's a tale we've seen played out in film and in history over and over again for the better part of two millennia.  Where the film succeeded most was in the vivid digital world of Pandora.  The planet's lush, bio-luminescent jungles are a sight to behold, and WETA used Mari to achieve some of the most exemplary character/creature texturing in recent memory.

                 And of course, the whole experience was elevated by Cameron's groundbreaking stereoscopic 3D camera rigs.  What would otherwise have been a gorgeous effects film in an era when great effects are expected, became the highest grossing film of all time an instant classic that ushered in an entire new era of cinema.

    Firsts: First live-action film to be shot in native 3D (as opposed to post-converted), with stereoscopic camera rigs.
    Paved the wave for: The current resurgence of 3D, How to Train Your Dragon (2012), and a slew of second-rate imitators capitalizing on the trend....

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